When talking about online education, quality can be hard to define. This should come as no surprise, though. Institutions have been struggling for years to define quality in face-to-face courses.
Does your distance education program have its own marketing budget administratively separate from the university marketing budget?
The power of games as learning devices is well-established. But transforming course content into an actual game is a huge undertaking. After all, gaming companies spending millions of dollars developing each game. A better approach is to incorporate those elements of games that draw us to them into course activities. This is the “gamification” of education.
The U.S. Department of Education today proposes regulations that seek to improve oversight and protect more than 5.5 million distance education students at degree-granting institutions, including nearly 3 million exclusively online students by clarifying the state authorization requirements for postsecondary distance education.