How Can Gamification Transform the Flipped Classroom?
After viewing this Magna 20-Minute Mentor, participants will be able to:
- Explain how gamified flipped learning promotes active engagement and deeper understanding
- Identify digital tools that support flipped and gamified instruction across disciplines
- Design a gamified activity that aligns with specific course objectives
- Evaluate how gamification strategies align with adult learning theory
TOPICS COVERED
- Applying gamification strategies in higher education classrooms
- Designing flipped and active learning experiences
- Creating collaborative, challenge-based classroom activities
- Implementing QR Escape Room–style instructional methods
- Analyzing student feedback and engagement data
AUDIENCE
This program will benefit:
- College and university faculty
- Instructional designers
- Faculty developers
- Teaching and learning center staff
- Graduate teaching assistants
Product Code: PM25RA