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Did you know?
You can access all 20-Minute Mentor programs with the Teaching Professor Digital Library?
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With the Basic subscription, you’ll have access to full library of 400+ staff development videos and resources.
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Learning best practices for integrating virtual reality (VR) can help guide faculty when creating assignments and assessments that incorporate VR, 3D, and 360 content. This 20-Minute Mentor focuses on the assessment and course design aspects of VR and provides numerous evidence-based practices when creating assignments and assessments to most effectively impact student learning outcomes.
Using best practices when planning and implementing virtual reality (VR) in the classroom will improve student learning outcomes. Knowing how to assess and evaluate VR content for use in the classroom will make for more engaging and content-filled assignments.
This 20-Minute Mentor focuses on the assessment and course design aspects of VR and provides evidence-based best practices for:
Additionally, participants are given resources to apply Bloom’s Taxonomy to VR applications and identify how VR assignments can supplement and enhance existing pedagogical practices and ultimately create an implementation plan.
After viewing this Magna 20-Minute Mentor, participants will be able to:
This program will benefit:
Product Code: PM23GA
With the purchase of the optional Campus Access License, registrants are granted a license to download the program contents to a password-protected network, server, or website for additional staff use. You will receive information on downloading the contents of the program within 3-5 business days after payment has been received by Magna.
*On-demand access begins on date of purchase.
If you are not completely satisfied with your purchase, you may cancel the order within 30 days of purchase and receive a full refund.

With the Basic subscription, you’ll have access to full library of 400+ staff development videos and resources.
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