20-Minute Mentors

How Can I Use Virtual Reality to Impact Classroom Learning?

Learn how Virtual Reality (VR) can be effectively implemented into your instruction to best impact areas such as engagement, communication, collaboration, hands-on skills, and digital literacy skills.

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How Can I Use Virtual Reality to Impact Classroom Learning?

Virtual Reality (VR) can be a valuable tool in an educator’s toolbox, and knowing when and how to properly employ this digital technology will improve student outcomes in the classroom. However, effectively implementing VR can be tricky without proper support.

This 20-Minute Mentor provides peer-reviewed evidence of when and how VR can best supplement everyday pedagogical practices to positively impact engagement, communication, collaboration, hands-on skills, and digital literacy skills. Participants will also learn about the “don’ts” of VR and where research is still needed to avoid any potential negative issues.

Learning Goals

After viewing this Magna 20-Minute Mentor, participants will be able to:

  • Use VR’s novel and immersive nature to positively impact student engagement
  • Improve communication, socialization, and collaboration in an online environment for remote and online learning
  • Encourage hands-on skills development via VR because it can recreate real world and lab scenarios without the complication of consumables or risk to participants and subjects
  • Improve digital literacy skills through the evaluation and use of VR content and applications
  • Understand the issues that could impede deep and meaningful learning while using VR

Topics Covered

  • The impact of VR on student learning outcomes.
  • Engagement outcomes
  • Communication and collaboration
  • Hands-on skills
  • Digital literacy
  • Potential impediments to learning

Audience

This program will benefit:

  • Faculty teaching in any modality
  • Administrators

 

Product Code: PM23FA

Campus Access License

With the purchase of the optional Campus Access License, registrants are granted a license to download the program contents to a password-protected network, server, or website for additional staff use. You will receive information on downloading the contents of the program within 3-5 business days after payment has been received by Magna.

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*On-demand access begins on date of purchase.

If you are not completely satisfied with your purchase, you may cancel the order within 30 days of purchase and receive a full refund.

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20-Minute Mentors

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