20-Minute Mentors

How Do I Start Using Virtual Reality as a Tool for Instruction?

Getting started with Virtual Reality (VR) can be daunting. This program provides the fundamentals of what is needed and properly planning for those needs to make VR implementation seamless.

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How Do I Start Using Virtual Reality as a Tool for Instruction?

Virtual Reality (VR) should be a teaching tool in every educator’s toolbox. However, often time, space, equipment, and funding needs get in the way of planning for and using this new technology in the classroom.

This 20-Minute Mentor addresses the common barriers to entry for VR and provides an easy-to-follow checklist of items that need to be addressed before VR can be fully and effectively implemented. This program is a must to make the integration of VR as seamless as possible!

Learning Goals

After viewing this Magna 20-Minute Mentor, participants will be able to:

  • Understand the essentials of using VR in a classroom, including equipment, space, funding, and infrastructure required
  • Identify start-up needs for implementing VR in the classroom
  • Create a plan for effectively implementing VR in the classroom

Topics Covered

  • VR equipment
  • Lab space
  • Infrastructure needs
  • Cost


This program will benefit:

  • Faculty
  • Administrators
  • Technology specialists


Product Code: PM23EA

Campus Access License

With the purchase of the optional Campus Access License, registrants are granted a license to download the program contents to a password-protected network, server, or website for additional staff use. You will receive information on downloading the contents of the program within 3-5 business days after payment has been received by Magna.

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Purchase Options

*On-demand access begins on date of purchase.

If you are not completely satisfied with your purchase, you may cancel the order within 30 days of purchase and receive a full refund.

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20-Minute Mentors

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