What 5 Play-based Activities Can I Use to Create an Active, Learning-centered Class?
$19.00 – $399.00
This informative program brings to life college classroom-tested games that work to build student rapport, inject new life into lecture-heavy teaching, and increase success rates among students.
Additional information
Purchase Options | 1-week On-demand Individual Access, 1-month On-demand Institutional Access, Campus Access License |
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What 5 Play-based Activities Can I Use to Create an Active, Learning-centered Class?
This program will help you become more student-centered in the way you design and teach your courses by presenting five play-based activities that can be incorporated into teaching for almost any subject. Simple and engaging activities such as comparing and contrasting similarities and differences can greatly impact student learning. Play engages students to succeed in tasks they generally find unpleasant or challenging. This mentor introduces five successful games (plus suggests several more) that actively engage students with content and break up a lecture-only instruction format. Learning, rehearsing, and reviewing in creative and playful ways enhances student scores, student evaluations of professors, attendance and retention, and transforms the class into a student-centered classroom.
Purchase the What 5 Play-based Activities Can I Use to Create an Active, Learning-centered Class? 20-Minute Mentor program, presented by Susan Wehling, PhD. This informative program brings to life college classroom-tested games that work to build student rapport, inject new life into lecture-heavy teaching, and increase success rates among students.
Learning Goals
After this program, participants will be able to:
- Be aware that play is a vital part of the acquisition of knowledge
- Learn to use imagination, creativity, and surprise as strong influencers in learning
- Build enthusiasm, a warm environment and dialogue, and deliberate practice in their classroom
Topics Covered
- Active learning activities/assignments
- Student engagement
- Why incorporate play?
- Benefits of play in the classroom
- Five ideas for play
Audience
This program will benefit:
- Professors
- Associate Professors
- Assistant Professors
- Adjunct Professors
- Instructors
- Teaching Professors
- Transfer Professors
Product Code: PM18XA
Campus Access License
With the purchase of the optional Campus Access License (or Group License when ordering online), registrants are granted a license to download the program contents to a password-protected network, server, or website for additional staff use. You will receive information on downloading the contents of the program within 3-5 business days.
FEATURED PRODUCTS
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- Sale!
- Active and Engaged Students, Assessment, Grading, and Feedback, Blended and Flipped Learning, Classroom Climate, Classroom Management, Course Delivery and Instruction, Course Design and Preparation, Digital Library, Equity, Inclusion, and Diversity, Faculty, Faculty Support, Legal Concerns, On-Demand Seminars, Online Assessment, Grading, and Feedback, Online Course Delivery and Instruction, Online Course Design and Preparation, Online Student Engagement, Personal Development, Specific Student Populations, Student Engagement, Supporting Online Faculty, Teaching Strategies, Technology in Online Courses, Technology in the Classroom
- Magna Seminar Series
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