How Can I Apply Virtual Reality to Create Meaningful Assignments and Assessments?
Learning best practices for integrating virtual reality (VR) can help guide faculty when creating assignments and assessments that incorporate VR, 3D, and 360 content. This 20-Minute Mentor focuses on the assessment and course design aspects of VR and provides numerous evidence-based practices when creating assignments and assessments to most effectively impact student learning outcomes.
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How Can I Apply Virtual Reality to Create Meaningful Assignments and Assessments?
Using best practices when planning and implementing virtual reality (VR) in the classroom will improve student learning outcomes. Knowing how to assess and evaluate VR content for use in the classroom will make for more engaging and content-filled assignments.
This 20-Minute Mentor focuses on the assessment and course design aspects of VR and provides evidence-based best practices for:
Planning for and carrying out VR assignments
Assessing and selecting VR experiences for classroom use
Real-world examples of VR in the classroom
Additionally, participants are given resources to apply Bloom’s Taxonomy to VR applications and identify how VR assignments can supplement and enhance existing pedagogical practices and ultimately create an implementation plan.
Learning Goals
After viewing this Magna 20-Minute Mentor, participants will be able to:
Pinpoint the best practices for implementing VR in the classroom, including the preparation and implementation phases of planning
Assess and evaluate VR experiences for use in the classroom in context of low- mid- and high-level Blooms Taxonomy
Create a plan to implement VR assignments
Topics Covered
VR assignment best practices
Assessing VR applications for use
Finding where within Bloom’s Taxonomy guidelines VR assignments can be implemented
How to integrate VR into your course curriculum
Audience
This program will benefit:
Faculty teaching in any modality
Product Code: PM23GA
Campus Access License
With the purchase of the optional Campus Access License, registrants are granted a license to download the program contents to a password-protected network, server, or website for additional staff use. You will receive information on downloading the contents of the program within 3-5 business days after payment has been received by Magna.
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*On-demand access begins on date of purchase.
If you are not completely satisfied with your purchase, you may cancel the order within 30 days of purchase and receive a full refund.